It doesn’t even tell you, at least that I ever saw, that the game is saving. The game isn’t the hardest game in the genre I’ve played, but there are still times you get overwhelmed and die and are forced to replay a large section of the game. The checkpoints are few and far between which makes single player especially frustrating. The single worst aspect of this game that forced me to knock the score of the game down is the terrible checkpoint and save system. Before even starting to play you will probably want to explain the level-up system, equipment, and everything else that is vital. Most side scrollers don’t have this problem and someone can just join in instantly and play without a 10 minute tutorial. However, it becomes a lot more difficult with a group of friends who haven’t played the game.
For someone who is just starting from the beginning and learns everything, it is completely fine. NOTįor a game with drop-in and drop-out gameplay, Charlie Murder is almost a little too complicated for its own good. The change of pace in these stages helps to avoid monotony, which is a problem that plagues many side scrolling beat-em-ups. You end up shooting at witches, flying ninjas, and zombies riding in flying vehicles. Another level has you riding a witch’s broom while firing a handgun that has infinite bullets during the flying segments. For example, one stage finds you driving a car while throwing an infinite number of items at enemies while also being able to run over them. However, repetitiveness is avoided by mixing in some very easy, but fun stages. Most stages are pretty similar as you go left to right and beat up enemies in the same ways. Charlie Murder features some variations in gameplay that help to prevent the gameplay from getting stale.